Wednesday, March 6, 2013

Otto al-Kara

"Some things you lose are lost for good."
-Otto al-Kara

Otto al-Kara (formally: Ottoman Karainagar Rangpur Dravidia Ertuğrul Kara) is an anti-Imperial terrorist, and a member of the Rangpuri Diaspora. He has vowed to cause havoc for the Imperial government as vengeance for the Empire's refusal to allow Rangpur to secede from the Empire, and for the genocidal warcrime of Operation Quell, which destroyed every planet in the Rangpur system.

al-Kara employs guerrilla warfare tactics with a clear intent of damaging Imperial infrastructure, stealing Imperial funds, ruining Imperial galactic trade networks, and shaming or otherwise demeaning the Imperial Government. al-Kara is notedly against violence and the attacking innocents, stating after a recent attack, "If I said that I hate the Empire before turning around and shooting Imperials, I wouldn't be doing a favour to any Rangpuris. I don't want to hurt people. I want to hurt the government." He went on to state, "Anybody who stands between me and the Empire will take a bullet. If you're deluded enough to protect the people who would kill you without a second thought, you don't deserve a high life-expectancy."

Early History

Born to Ertuğrul and Khaima Kara, Otto spent his childhood in Rangpur space. He enlisted in the Imperial Army to help pay for university, and spent his time as a shock trooper fighting outlaws in various outlying areas of Empire space.

al-Kara's second tour kept him along the Eelami-Dravidian DMZ, where he spent most of his downtime studying Galactic history, particularly involving the Principality of Eelam and their relations with the Empire. He began a public lifelog on the Stream to show the day in the life of a soldier on the DMZ, and although it received little attention overall (only 1-3 million views on average), he garnered many sympathizers and friends through his public persona.

Involvement in the Republic of Rangpur

Upon his return to Rangpur after his second tour, al-Kara reunited with his family and personal friends as he began to attend a university in Rangpur's capital. When Otto left Rangpur, the Imperial Intellgentsia was preparing to send their proposition for succession; the eight years that al-Kara was away shackled the Rangpur system into martial law. al-Kara returned to his home with soldiers in the streets, under constant scrutiny for his nationality.

al-Kara went to a pro-secession protest at his university, as the group demanded an end to martial law. The group was quelled by shock troopers. On a local news report, al-Kara stated, "I could not believe it. We were a peaceful protest. We were a legal protest. I am a veteran of the Imperial Army and was shot at by my fellow soldiers. Where is the justice? This is not freedom."

After seeing the extent of Imperial control of Rangpur, al-Kara committed himself to the Republic of Rangpur, helping to form militia units and train soldiers with his knowledge of Imperial military tactics. He was quickly promoted to the Congress that was due to take over upon succession, and was given the ability to influence governmental decisions.

With great knowledge about the Eelami-Dravidian split, he suggested that the best transition the a new government was swift and sudden: to establish an immediate blockade around the border of the Rangpur solar system and destroy or capture critical infrastructure to Imperial military and communications operations. Furthermore, al-Kara insisted on as little violence as possible, which was largely unpopular among his peers. He argued that to resort to violence will immediately ruin the Republic's reputation, and they would be demonized as evil separatists - especially since there were many Rangpuris in the army - rather than freedom fighters. It was begrudgingly agreed that infrastructure targets must have very little collateral damage and casualties, and any prisoners captured must be given the option of integration into the Rangpur National Guard; if integration was refused, prisoners would be deported instead of held.

Rangpur Rebellion

On the night of the rebellion, al-Kara served in a critical mission to sabotage the central relay station in the capital of Rangpur III. The plan was to destroy the tower at the same time as the other towers in the system in a simultaneous operation, essentially removing Rangpur's communication capabilities from Imperial space. During the mission, after locking down the facility, al-Kara found a transmission of naval troop movement of a large fleet of battleships moving into the system.

Against orders, he took part of his unit and left the planet, quickly intercepting the Imperial navy ships under false pretense of an inspection from the capital. They apprehended the bridge of the flagship - the battleship - as the relay stations were taken offline, and demanded the other ships surrender or be fired upon. A small conflict ensued, but the resolution was swift with few casualties. This action gained the Republic a large additional fleet of ships to form the blockade, and al-Kara was hailed as a hero, being made commander of the fleet he captured.

The Quell and the Diaspora

Like many in the Republic, Otto al-Kara was unprepared for the blitz of the Empire. He was on shore-leave, planetside with his wife in the capital, when the call came in that the blockade was being destroyed, and a massive ship was destroying outlying planets. He hurried to organize his men. His fleet was already completely destroyed, and many of the soldiers in his command were out of communication, either from desertion, due to combat, or already dead.

al-Kara placed a full retreat to his soldiers and the Congress. He gathered his family along with his wife's and sought passage from the capital on an interstellar vessel. During the boarding process, planetary bombardment began. Their transport vessel took severe damage before take-off, and out of atmosphere, the hull was breeched, and al-Kara's wife and family were lost to space. He was able to reach a life-raft before the engines went critical; al-Kara boarded a new vessel, and was able to escape as the Caustos destroyed the capital. He relocated to the outlying territories of Imperial space as part of the Rangpuri Diaspora, and kept a low profile until the Commonwealth's war with the Empire.

Current Affairs

Otto al-Kara is presently on the run from the Imperial government as a criminal, and has vowed vengeance for the Empire's actions in Rangpur. While not officially aligned with the Commonwealth, most of his actions benefit them, and he has received support, weapons, and intel in his efforts against the Empire.

Otto al-Kara was last seen in the Nanda system, a region that was handed back to the Empire as part of the treaty to end the war. al-Kara seeks to liberate these people to the Commonwealth by destroying critical infrastructure in the solar system with a small group of insurgents. He currently has a 50bil paiza reward on him, dead or alive.

Known Accomplices

  • Bratindra
  • Brishti
  • Annapurna
  • Priya
  • Najima Dezetoiles

Friday, April 13, 2012

Galaxy Suryagandhi

Sunflower Galaxy Glows with Infrared Light.

Galaxy Suryagandhi [Pronounced: soor-yah-ghan-dee / சூரியகாந்தி], also referred to colloquially as "the galaxy," is a region of space where the events of Star Sailor take place. It is divided into territories between three human civilizations: the Dravidian Empire, the Vengali Commonwealth, and the Principality of Eelam.

These societies are spacefaring civilizations which travel by use of spacecraft, making use of a interstellar quantum transit system known as slipstream canals. This creates a galactic trade network between the various star clusters, allowing for the movement of people and resources to sustain the galactic population of approximately 50 trillion.


Suryagandhi Galaxy is a real galaxy in space, known by us Earthlings as The Sunflower Galaxy, or Meiser 63 (M63); it is part of the M51 Group of galaxies. None of the inhabitants of the Sunflower Galaxy are aware that our civilization exists in the Milky Way Galaxy, part of the Local Cluster. While they can see us, and we can see them, there is no connection, as the civilizations of the Sunflower Galaxy do not possess the technology to travel the enormous distances between galaxies. They are unaware that we even exist.

The Sunflower Galaxy is visible from Earth, and can be seen as pictured.

Thursday, April 12, 2012

Sonic Emitter

An example of what a sonic emitter could potentially look like, lacking a pump-lever.

A sonic emitter is a less-than-lethal weapon used for crowd control. It is a large handgun with a pump-action lever in front, which - when primed - fires a projectile made up of a concentrated pulse of acoustic energy.

The sheer force of the blast of sound is intended to disorient inner-ear fluid, discombobulating the affected. This makes it impossible to aim a firearm or resist capture for a short period of time. At higher concentrations, the strength of the projectile is enough to knock a target off their feet or destroy weak materials like glass or simple doors.

Sonic emitters work via a simple pump-action system; this is used to build potential energy, turned into kinetic energy upon firing, which ejects as the blast of sound. Several pumps can release several small emissions, but a full blast requires multiple pumps. This makes the weapon somewhat inconvenient, although the alternative is having a weapon that requires no ammunition, and that is not intended to injure the victim. This is used widely by civil protection forces and riot squads.


The visual design of a sonic emitter is something similar to a handheld NERF gun with a pump, or a stereotypical raygun from retro sci-fi art, as pictured above.

Thursday, April 5, 2012

Laser Guns

Laser guns are extremely violent weapons that fire superheated beams of energy to cause thermal damaged to targets. They are based around a solid projectile, known as a charge, fired via a battery. This projectile is heated into energy beam upon firing; because of this, lasers travel slower than the speed of light. Lasers are visible, usually primary colours although this can be altered via crystals equipped within the weapon.

Laser beams are very dangerous to humans, these shots being so hot, they can literally burn through skin and organs; they also have the ability to cauterize and sterilize wounds instantly, preventing excess bleeding and risk of infection. Lasers are also highly effective in space, as they are not affected by gravity, and have very little recoil except for high energy models.

Laser weaponry is seen as the most modern form of weaponry, only rivaled by plasma weaponry, which uses similar technologies. They are seen as superior to the antiquated breech-loaded, slug-based weaponry. Laser technology is very expensive to develop, and is thus most widely used by the Dravidian Empire.


There are a wide variety of laser weapons for use by humans, most of which mimic slug-based weaponry.
  • Pistols - Laser pistols fire a single, medium power energy beam in a semi-automatic fashion. These are highly portable devices, and have varying ranges which are more dependent on a person's skill at aiming.
  • Shotguns - Fire single, very highly charged shots, which are reflected by dense mirrors within the device, spraying multiple lasers from the barrel. Short range, but violently destructive. They are colloquially known as shield-breakers, as they can easily disable personal shields.
  • Laser Machine Gun (LMG) - Portable and very lightweight, LMGs fire low and medium charge beams, usually less in strength than standard pistols. They are only effective at short range, and rarely medium ranges; however, they fire much more quickly than an assault rifle, and have no recoil at all, greatly improving accuracy.
  • Assault Rifles - With the ability to function under semi-automatic and automatic fire, assault rifles fire powerful lasers with quick succession. These fire slower than LMGs, but at greater distances, and with more strength. This is the standard issue weapon of the Dravidian Empire.
  • Sniper Rifle - Similar to slug-based weaponry, sniper rifles fire the most highly charged beams, depleting their entire battery with each shot for maximum charge. Each beam can can travel without wind resistance and over greater distances than a bullet, and cause extreme damage, often piercing personal shields and even some vehicle shields.
  • Repeater - Based off the slug-shooting gattling gun, the repeater is able to fire extremely fast from a centrally charged battery. These are very heavy weapons, and prone to overheating, but fire much more and faster than any slug based variant, although these lasers are about the same strength as machine guns. The sheer volume of shots repeaters can produce can quickly take down shields and unarmoured targets, and can do major damage to vehicle shields.

Vehicle Based

There are several large laser technologies strictly used on vehicles, particularly in space.

  • Beam Cannon - The standard canon for spaceships. These cannons can vary widely in size, and are made for all types of spacecrafts. Each works by firing a single, concentrated energy beam that is turned on and off via the operation of a trigger. This beam fires at a single strength based on the size and model of the cannon. They can fire indefinitely, although they are most often fired in extended bursts to prevent overheating, which can result in explosion if not properly monitored.
  • Mining Cannon - Colloquially known as "planet crackers," these are similar to standard beam cannons. Intended for breaking apart asteroids in deep space, They fire over longer ranges than beam cannons, but are significantly less powerful. Mining cannons are equipped with special sensors that locks the trigger when sensors detect the cannon is being aimed at ships or land masses with detectable life-forms. This safety precaution can be bypassed and overridden by hacking. 
  • Pulse Cannon - Using a charge based on a hybrid of plasma and laser technology, pulse cannons fire highly charged bursts similar to handheld assault rifles on a much larger scale. While not as powerful as beam cannons, pulse cannons are very destructive against unshielded targets and at close ranges in space. The nature of their pulse charges allow them to puncture and break shields on some occasions, although they are intended for their destructive hull-piercing qualities.  
  • Plasma Cannon - Scaled up plasma technology for use on ships, plasma cannons are not regularly used for combat. Since the hulls of ships are designed to withstand extremely high temperatures, including those very near stars, plasma is not very effective at melting through a ship's hull. However, the nature of plasma shots counteracts modern shields, and is seen as highly effective. Several barrages of plasma shots against a shield can quickly break it.
  • Topkhana Cannon - Topkhana cannons are the largest and most powerful cannons available. They fire a concentrated, single-shot blast. Each shot depletes their battery entirely, and it must be reloaded before the next firing, making for long reload times. The sheer force of the laser blast, however, is unprecedented. A barrage of topkhana cannons can quickly take down the shields of large ships, and begin inflicting extreme damage to a ship's hull. Smaller ships, with weaker shields stand little chance of defense, as topkhanas can often break the weaker shields and cause catastrophic damage to the hull in a single shot.

Tuesday, April 3, 2012

Ballistic Guns

Ballistic guns are breech-loaded weaponry which fire metal projectiles for use in combat. In modern times throughout the galaxy, traditional slug-firing weaponry is seen as inhumane and grotesque. They are inefficient, very loud, have a tendency to jam, cannot be used effectively in wet-weather scenarios, are ineffective in low-gravity environments, are not useful in penetrating personal shields nor modern armoured vehicles, and require heavy ammunition that is a waste of metallic resources. The use of bullets, which rip apart skin and can become lodged within the body, are seen as improper uses of warfare, and have been largely phased out of modern combat.

The Vengali Commonwealth's army prefers slug-based weaponry. This is largely due to their disdain for the Dravidian Empire's regulations, but also due to their devastating effects on the human body. While laser and plasma weaponry is traditionally more harmful and can lead to faster death, it is also less painful. Laser and plasma burns instantly destroy the nerves in a human, whereas a metal slug violently rips through skin. An injury from a laser will burn, cauterize, and steralize a wound immediately; an injury from a bullet can damage skin and cause infection without immediate treatment. The pain factor of a bullet wound is also much more painful, and forces a combatant out of a fight for a short time in order to care for their wound.


There are several classes of guns used throughout the galaxy:

  • Pistols - Small, handheld weapons that fire small slugs. Useful at medium range, and especially powerful and short range. These are usually carried as a secondary firearm. 
  • Shotguns - Large, bulky, firing shells packed with metallic pellets which eject in a spraying fashion. Shotguns are only effective at close ranges, but are extremely devastating in their violence.  These are one of the only slug-based weapons that can destroy a personal shields or puncture modern armour, and almost ensure the death of unarmoured targets within the range.
  • Rifles - Large and long, rifles fire significantly larger slugs. They are dangerous at long range and short range alike, and their high calibre allows for extremely large slugs to be fired. These are the most common weapons used on the civilian level, and are less used in the military.
  • Sniper Rifles - Usually equal to the size of normal rifles, but oftentimes built larger, sniper rifles differ by having a larger calibre than traditional rifles. They are extremely dangerous over very long ranges, varying from 300m - 2,500m. They are able to hold less bullets than the traditional clip of a rifle; however, these bullets are larger, and thus more destructive. A well aimed sniper shot can destroy a modern personal shield. 
  • Assault Rifles - A machine gun, either semi-automatic or automatic, able to fire high calibre slugs with quick succession. These are normally primary weapons, and are excessively violent and accurate at medium ranges and long ranges.
  • Gattling Guns - A multi-barrel weapon capable of firing an extremely high volume of medium calibre bullets. Gattling guns are extremely violent, although they are very heavy, making them extremely impractical. They are normally used to reinforce bunkers and encampments, or on planetary aircraft.


Plasma is a form of ionized gas, and has been incorporated as a form of laser technology throughout the galaxy. While plasma technology has been available for many years (the most practical concept of plasma being lightning), only recently has it been able to be structured by humans, and has since become more easily controlled.

Modern plasma technologies solidifies plasma particles into a grouped mass of plasma, usually in the shape of balls. Plasma is superheated, and can melt/cut through nearly any material in the known universe.

As the safety of this technology has increased, it has become more widely used in both military and civilian use, and is highly valued in fields such as construction and medicine. Similar to laser weaponry and technology, the superheated nature of plasma has the ability to simultaneously cut through and cauterize flesh. The result of this is that wounds from plasma weaponry are instantly sterilized, preventing infection and excess blood loss.

Plasma Guns

Plasma weaponry has been revolutionary on the battlefield. These weapons operate by generating balls of plasma, of varying size, at the nozzle of a weapon before firing as a projectile. This mass of plasma may also be increase - known as "charged" - before being launched. The affect of these plasma shots are devastating to any object without a shield. Smaller plasma shots will melt through skin and easily burn through thick armours with several impacts. Consequently, charged shots are more hot and more destructive; fully charged shots have the potential to incinerate humans whole, turning them into a puddle of plasma waste.

Plasma weaponry requires rare materials to generate and contain the plasma in a manner that does not injure the user. This material is generally found on deep space asteroids, and is one of the central economic drivers for asteroid mining. As such, plasma technology is much more prevalent in the Dravidian Empire and in the Imperial Army, although due to the expensiveness of plasma weaponry, the laser rifle is still the standard weapon of the army.

Plasma Blade

Plasma blades are very small and portable devices that are capable of generating plasma equivalents of metal blades, such and swords and knives. New technology is plasma creation has made this plasma more stable, removing danger of dripping plasma particles, and keeping the plasma solid. This structure allows it to take a consistent shape like that of a knife or sword, which is not broken except by very forceful impacts.

While plasma blades are still rare, as the technology is still new, they are seen as some of the deadliest weapons in the galaxy. They are very quiet, only making a slight humming noise, and can sear through human flesh and armours with violent results. 


Because of plasma's superheated properties, the natural colour of plasma is a bright white, and extremely luminescent. This was highly impractical, as the creation of a plasma ball or opening of a plasma blade could blind anyone looking at it. To compensate, scientists found deep-space crystals which dampen the colours of natural plasma by changing their colour spectrum. 

Modern design incorporates crystals from throughout the galaxy, allowing for a wide variety of colours, from green, to blue, to red, to pink. Typical crystals also dampen plasma's luminosity to a faint glow. Some designs allow for less dampening of light, giving these models the ability to double as a torch.

Plasma "Drips"

Uncontrolled plasma is a phrase that refers to plasma matter that is not well structured into its grouped mass. A sign of poorly grouped plasma particles are what has become known by scientists and colloquially as "plasma drips." These drips are radical plasma particles that do not bond to the grouped mass of plasma, and "drip" off the grouped mass in the form of liquified plasma. This material is superheated, but also very light in mass; this makes the drips extremely dangerous, as they can take flight in wind and have a tendency to splatter when they come in contact with objects. These objects are equally hot to the grouped mass, and while they cool significantly faster, pose an immediate health risk to users of plasma technology. 

Drips are now most commonly seen when plasma blades are destructuralized, or "broken." This is usually seen during a fight between two plasma sword users. The breaking of a beam of plasma unleashes the massed group, splattering superheated plasma in all directions. As such, users of plasma swords and knives are advised to wear protective gear to prevent violent burning in the event of blade destructuralization.


The trogon, colloquially known as a rocketcar, is a hovering anti-gravity vehicle designed for racing. Unlike their sister model, the Doyel, trogons are designed especially for rocketcar racing. They are outfitted for extreme speeds with large proton rockets, and are not considered legal outside of racetracks.